Thursday, April 03, 2014
And Holarse.de even did a small trailer:
P.S.: Sorry for the lack of updates lately. If you are interested helping out with the blog give us a notice here.
Saturday, March 01, 2014
Quite close outcome this time for the Project of the Month 2014 vote over at linuxgameawards.org. But there has to be a winner:
Here is a closer look that which project got how many votes:
Congratulations to the winner Battle for Wesnoth!
Wednesday, February 26, 2014
After sorting through almost 400 applications of mentoring projects, Google has announced this year's list of projects students can contribute to.
There aren't too many FOSS gaming related projects this time though.
These are the relevant ones:
- Blender Foundation (task ideas) Ok, not really a game
- CodeCombat (task ideas) We covered it a while ago
- Copyleftgames.org (task ideas) Anyone got details on this one?
- Crystal Space Engine (task ideas) same as every year...
- Inkscape (task ideas) Ok I am stretchning it a bit here
- jMonkeyEngine (task ideas) great java game SDK
- ScummVM (task ideas) Point&click adventure game engine
- SuperTuxKart (task ideas) Yeah!
- Battle for Wesnoth (task ideas) No need to explain ;)
- Worldforge (task ideas) Also hosting: RyzomCore, CEGUI
If you are not into game developer but would still like to contribute your programming skills I recommend you to have a look at these other selected projects (totally subjective and unsorted list): Non-profit accounting, Mifos, Mixxx, Freifunk, OSGeo, Sahana & ProjectTox.
Sunday, February 23, 2014
This week saw finally saw the official release of version 3.0 of FlightGear.
Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.Also interesting is the "Bombable" add-on, which adds combat mechanics:
Wednesday, February 05, 2014
Two interesting projects I recently came across:
Description from the author:
KeeperRL is a Dungeon Keeper and Dwarf Fortress inspired dungeon simulator built on top of roguelike mechanics. My vision is that you are a Sauron-like character, searching for ultimate knowledge of destruction. What makes the game different from other RTS is that you can, and are encouraged to, control your main character and lead your minions to an open war. The characters use equipment, scrolls, potions, spells, and other things you would expect in a roguelike. Combat is turn-based and very tactical. The whole world is procedurally generated, and there is adventure mode too.See a video of the (still in ASCII graphics) action here and the GPL licensed code here. Latest development release can be downloaded here (Win&Linux).
A real classic is being reimplemented as OpenIG (follow the development blog here). Interestingly the original developers have granted the rights to all the game's data to be freely (as in beer I assume) distributed with the new Java based engine.
Time to jump into the 4X games again ;)